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Tetris Wouldn't Succeed at The Game Awards — Another Award Type Could Fix That

Each time a prominent prize-giving event approaches, you'll find a clamor for introducing of new categories to honor overlooked contributions and satisfy the passions of enthusiasts who have specialized interests.

Another commentator made the case for a horror game category. That would rule. The same goes for tabletop games, representing someone's personal cause. However, I must insist if I try to elbow in front since similar to single-minded supporters, I have a cast-iron argument backing this proposal is the most urgent and important of all. This is the request: It's essential to create a category for puzzle games.

Categorizing Game Types

Classifying creative works isn't exact; opinions vary greatly, and typically start arguments resulting in unclear classifications. It's understandable that film award organizations don’t do it. However, it represents a necessary evil within the realm of gaming, which are so diverse they hardly constitute a single creative category.

To recognize the complete range of interactive entertainment excellence to be recognized, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Existing Game Classification System

Prominent interactive entertainment events presently include classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these award types effectively encompass a lot of ground, making space possible for numerous titles.

This doesn't apply to brain-teasing titles. There’s simply nowhere to put them. Examine these examples from outstanding current releases, each quite distinct: building puzzles from a specific release, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles from additional release. What category would fit them between these six categories? Unfortunately, nowhere.

Recognition Challenges

Many instances occur of brilliant puzzle games launched regularly that have no home at major award shows, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.

  • An iconic brain-teaser got overlooked completely that year
  • Another imaginative release received no nominations in 2019
  • Popular arranging title received no acknowledgment that year
  • Limited numbers of puzzle games barely qualified for independent or mobile categories

Importance of Logic Titles

These are often compact experiences, but the art in brain-teasers carries substantial weight. Iconic mobile puzzle games count as the most-played games globally maintaining this status for over a decade.

The iconic tile-matching title rivals well-known building titles competing to become highest-selling title ever; it also contends for top gaming experience. Puzzle games are foundational within interactive entertainment, and engaging across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face such difficulty. It would be easy to populate a field of five engaging, different, qualified experiences annually without trouble — actually, with challenge, because you’d have to leave many worthy titles.

To emphasize again, these represent titles that otherwise have no home during prominent ceremonies. Brain-teaser creators operate at the hard edge of video game design, developing some of essential manifestations of the video game form. Just like movie stunt professionals, they warrant appreciation. We shouldn't delay decades.

TB
Written by

Tony Barnes

Elena Hartley is a child development specialist and play space designer with over a decade of experience in creating inspiring environments for children.

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